2024 Intentions & January 2024 Plans

[Adorable guest art by dreamtydraw on Tumblr]

Welcome to 2024, everybody 🥳️

This is the year of Our Life: Now & Forever (and 2025 will be too, but let's not get ahead of ourselves that much). After a good five odd years of making Our Life: Beginnings & Always content, it's amazing to look ahead and see only the progress that will be done on this new game. Qiu and Tamarack are the center of the GB Patch Games universe now. But even though I'm not creating any new OL1 scenes, there may still be some exciting developments for the existing stuff. Cove hasn't been forgotten.

💚❤️️💙

You can see the December progress and my 2023 reflections HERE. Now onto the future!

2024 Goals:

Honestly, 2024 is gonna be the most basic year in a very long time, haha. There's not gonna be major launches of new DLCs, or a full game going live, or any bonus Moments. It's simply making progress on OL: N&F. That's pretty normal for game development. It's just not something we've had to go through since 2019. But we're hunkering down for the long haul on this one.

Specifically, Step 1 will be fully completed in 2024 and I'll make as much headway into Step 2 as possible. There will be two updates to the public demo, one probably in May and another sometime in Fall/Third Quarter 2024. Those will focus on Step 1 scenes still. I can't guarantee we'll be able to rework the Step 2 part of the demo with new content this year. As it is, the content was made to be a demo preview. A lot is gonna change for the complete version.

And that's about it for our main game. I appreciate all of you who decide to follow along with the process.

Beyond that, the Our Life: Beginnings & Always digital artbook is going to become available through Steam and Itch.io in early 2024! Maybe not January, but ideally no later than February.

Finger's crossed, we will also launch Our Life: Beginnings & Always for Mac on Steam and make it available for Androids through the Google Playstore. I can't state it with confidence, since there's constantly been roadblocks/issues with those, aha.

My final little note for this coming year is that, potentially, there could be more information coming out about the game that's going into production after OL2, "Project W".

Monthly Content Plans:

Of course, none of those major developments are gonna happen without short term goals. In January I'm going to finish the script for the Step 1 DLC Moment "Trick or Treat"; it's about halfway there currently. I'll also be drafting another DLC Moment. Then I'm hoping I can write the entire script for the final free-to-play Moment. It's a long one, though.

What's exciting is that even though only six Moments have full drafts today (and only four and a half have proper scripts), I do have brief outlines for two more Step 1 Moments. That means eight out of ten are fully conceptualized, they just have varying levels of detail/doneness.

For non-writing work, Part 2 of Fancy Fun will be programmed and released as a beta build for Patreon and Kickstarter testers.

And, as mentioned above, I might release the OL1 artbook this month if I can find the time.

But I'm going on a six-day trip this month, starting on the 16th and the last day being the 21st. Two of those days would be my days off anyway, and on the other four days I plan on doing some work from the hotel room. We'll see how much it impacts the schedule. I'm imagining it'll shake out to losing maybe two days' worth of normal work hours rather than nearly a week of progress.

Important Links From December:

Viewable at Tier 3 or higher

Viewable at Tier 5 or higher

Viewable at Tier 1 or higher

Viewable at Tier 1 or higher

Viewable at Tier 1 or higher

Bonus Moment Note:

The Step 3 OL1 Bonus Moment is now available on Tier 2! Tier 3, 4, and 5 include the Step 3 Moment as well as the Step 4 Moment, so you get both of them.

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And that's what you can look forward to. Every year I'm amazed I can continue to do this as my fulltime job. I'm always wondering when that will end, but I'd be lying if I said I could see that point. The support GB Patch Games has gotten, and still gets each day, is more than enough to for it to continue for the rest of OL2's development.

I'm pretty confident in assuming that when that game does launch it's going to be successful enough for Project W to go into full production. It's a truly wonderful thing. Thank you so much for being here. We'll do our best with the time and attention you've given us.

Happy New Year 🥰️

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